WORK
Capture, Edit, Motion Design and Sound Design
by Elliott John Dennahy
Promotional Marketing
PvP Fest ‘26 Teaser
Ascendant | February 2026
Brief - hype up Ascendant during the festival
Turnaround - 2 Weeks
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Starter Pack
Mindseye | January 2026
Brief - announce the new demo
Turnaround - 2 Weeks
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Arcadia Reveal
Mindseye | October 2025
Brief - reveal Mindseye’s new player creation tool Turnaround - 2 Weeks
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Capture-the-Flag on Steroids
Ascendant | April 2025
Brief - increase player sentiment through 2nd funnel discovery content
Turnaround - 2 Weeks
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Short Form Content
Ascendant | February 2026
Brief - reach out to players to join the developers for a online meetup
Turnaround - Same day
Ascendant | February 2026
Brief - Top 5 tips video for new amateur players
Turnaround - 2 days
NERD | February 2026
Brief - raise awareness of Fifine’s AM8PROT product
Turnaround - 2 Days
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Talking Heads / Documentaries
Features Overview
Ascendant | March 2024
Brief - talking heads vidoc with the game designers, interviewing and then storytelling
Turnaround - 2 Weeks
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Developer Diaries
Ascendant | September 2024
Brief - fun, tongue-in-cheek developer diary series that’s not corporate feeling and 1980s flair
Turnaround - 1 Week
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My name is Elliott John Dennahy and I’m a video editor and storyteller with a background in gaming and entertainment.
The last ten years have seen me create video content, from trailers to promotional material, that is aimed at making viewers feel rather than observe. It blends traditional filmmaking techniques with fast-paced digital editing in an effort to stir up emotions and instincts within the viewer.
During my career journey, I have worked as both a journalist and an advertising professional, but today, I am responsible for the creation of marketing videos for games launches and campaigns.
In that process, I have developed a considerable following myself on social media. More than 15 million YouTube views and 100 thousand subscribers mean that I have a very clear idea of what works and what doesn’t when trying to appeal to your target audience.
I enjoy thinking about work that has purpose and speaks to the hearts and minds of its viewers.